hi i'm eleisa :D welcome to my website!

notes for my pokemon gaming that i look up all the time so i have them all in one space instead!! shoutouts bulbapedia

Pokémon Emerald type boosting held items

- Black Belt: Route 115, Black Belt Nob - held by lvl 33 Machamp

- Black Glasses: hidden item on Route 116

- Charcoal: Lavaridge Town from a guy in the Herb Shop

- Dragon Fang: Meteor Falls, Dragon Tamer Nicolas - held by lvl 49 Shelgon

- Hard Stone: Route 110 Trick House - third puzzle / Held by wild Aron (5% chance) (Granite Cave, Victory Road) and wild Lairon (1% chance) (Victory Road)

- Magnet: Route 110 Trick House - sixth puzzle

- Metal Coat: Held by wild Magnemite and wild Magneton (5% chance) (New Mauville)

- Miracle Seed: Petalburg Woods from a girl beyond the northern cut tree

- Mystic Water: Held by the gift Castform in the Weather Institute

- Never-Melt Ice: Shoal Cave ice room (low tide)

- Poison Barb: Held by wild Cacnea (5% chance) (Route 111)

- Sharp Beak: Held by wild Doduo and wild Dodrio (5% chance) (Safari Zone)

- Silk Scarf: Dewford Town guy in the house north of the port

- Silver Powder: Route 120, Bug Maniac Jeffrey - held by lvl 37 Masquerain

- Soft Sand: Route 109 from tuber in the south / Held by wild Trapinch (5% chance) (Route 111)

- Spell Tag: Held by wild Duskull (Mt. Pyre), wild Shuppet (Routes 121 and 123, Mt. Pyre), and wild Banette (Sky Pillar) (5%)

- Twisted Spoon: Held by wild Abra (5% chance) (Route 116, Granite Cave)

Shoal Cave tides per Bulbapedia:

If the hour hand is in the "high" half of the clock face (9-12-3), Shoal Cave is in high tide. Conversely, if the hour hand is in the "low" half (3-6-9), Shoal Cave is in low tide.


field abilities (gen 3 only because that's my jam :P)

- arena trap: 1st party pokemon (even if fainted) doubles wild pokemon encounter rate

- compound eyes: 1st party pokemon (even if fainted) increases wild pokemon held item chance from 50%/5% to 60%/20%

- cute charm: 1st party pokemon (even if fainted) has 66,7% chance of opposite gender wild pokemon to appear if possible

- flame body: halves egg steps if in party

- hustle: 1st party pokemon (even if fainted) has 50% chance of the wild encounter to be the highest level possible

- hyper cutter: cut cuts grass in a bigger range if used by a pokemon with this ability

- illuminate: 1st party pokemon doubles encounter rate (does not affect rock smash rate)

- immunity: can't take poison damage outside of battle

- intimidate: 1st party pokemon (even if fainted) has 50% chance of preventing a random wild encounter that would have happened if the wild pokemon would be at least 5 levels lower than the pokemon with this ability

- keen eye: 1st party pokemon (even if fainted) has 50% chance of preventing a random wild encounter that would have happened if the wild pokemon would be at least 5 levels lower than the pokemon with this ability

- lightning rod: 1st party pokemon (even if fainted) makes trainers registered with the pokenav's match call function call twice as often

- magma armor: halves egg steps if in party

- magnet pull: 1st party pokemon (even if fainted) has 50% chance of encountering a wild steel type if possible

- pickup: after winning a battle, the pokemon in the party with this ability has a 10% chance to generate an item to hold. pickup item tables below.

- pressure: 1st party pokemon (even if fainted) has 50% chance of the wild encounter to be the highest level possible

- sand veil: 1st party pokemon (even if fainted) reduces wild pokemon encounter rate by 50% in a sandstorm

- static: 1st party pokemon (even if fainted) makes trainers registered with the pokenav's match call function call twice as often

- stench: 1st party pokemon (even if fainted) reduces chance of wild pokemon encounters by 50%

- sticky hold: 1st party pokemon (even if fainted) makes bites occur more often while fishing

- suction cups: 1st party pokemon (even if fainted) makes bites occur more often while fishing

- swarm: 1st party pokemon increases the frequency of cries of wild pokemon being heard in the overworld

- synchronize: 1st party pokemon (even if fainted) has 50% chance for the wild pokemon encountered to be the same nature as the pokemon with this ability. doesn't work on stationary pokemon in emerald.

- vital spirit: 1st party pokemon (even if fainted) has 50% chance of the wild encounter to be the highest level possible

- white smoke: 1st party pokemon (even if fainted) reduces chance of wild pokemon encounters by 50%

note: these are all emerald onwards because ruby & sapphire didn't have field effects for abilities


pickup items

firered & leafgreen


15%: oran berry

10%: aspear berry, cheri berry, chesto berry, pecha berry, persim berry, rawst berry

5%: nugget, pp up, rare candy, tm10 (hidden power)

1%: belue berry, durin berry, pamtre berry, spelon berry, watmel berry


ruby & sapphire


30%: super potion

10%: ultra ball, full restore, full heal, nugget, revive, rare candy

5%: protein

4%: pp up

1%: king's rock


emerald


level 1-10:

30%: potion

10%: antidote, super potion, great ball, repel, escape rope, x attack

4%: full heal, ultra ball

1%: hyper potion, nugget

level 11-20:

30%: antidote

10%: super potion, great ball, repel, escape rope, x attack, full heal

4%: ultra ball, hyper potion

1%: nugget, king's rock

level 21-30:

30%: super potion

10%: great ball, repel, escape rope, x attack, full heal, ultra ball

4%: hyper potion, rare candy

1%: king's rock, full restore

level 31-40:

30%: great ball

10%: repel, escape rope, x attack, full heal, ultra ball, hyper potion

4%: rare candy, protein

1%: full restore, ether

level 41-50:

30%: repel

10%: escape rope, x attack, full heal, ultra ball, hyper potion, rare candy

4%: protein, revive

1%: ether, white herb

level 51-60:

30%: escape rope

10%: x attack, full heal, ultra ball, hyper potion, rare candy, protein

4%: revive, hp up

1%: white herb, tm44 (rest)

level 61-70:

30%: x attack

10%: full heal, ultra ball, hyper potion, rare candy, protein, revive

4%: hp up, full restore

1%: tm44 (rest), elixir

level 71-80:

30%: full heal

10%: ultra ball, hyper potion, rare candy, protein, revive, hp up

4%: full restore, max revive

1%: elixir, tm01 (focus punch)

level 81-90:

30%: ultra ball

10%: hyper potion, rare candy, protein, revive, hp up, full restore

4%: max revive, pp up

1%: tm01 (focus punch), leftovers

level 91-100:

30%: hyper potion

10%: rare candy, protein, revive, hp up, full restore, max revive

4%: pp up, max elixir

1%: leftovers, tm26 (earthquake)