notes for my pokemon gaming that i look up all the time so i have them all in one space instead!! shoutouts bulbapedia
Pokémon Emerald type boosting held items
- Black Belt: Route 115, Black Belt Nob - held by lvl 33 Machamp
- Black Glasses: hidden item on Route 116
- Charcoal: Lavaridge Town from a guy in the Herb Shop
- Dragon Fang: Meteor Falls, Dragon Tamer Nicolas - held by lvl 49 Shelgon
- Hard Stone: Route 110 Trick House - third puzzle / Held by wild Aron (5% chance) (Granite Cave, Victory Road) and wild Lairon (1% chance) (Victory Road)
- Magnet: Route 110 Trick House - sixth puzzle
- Metal Coat: Held by wild Magnemite and wild Magneton (5% chance) (New Mauville)
- Miracle Seed: Petalburg Woods from a girl beyond the northern cut tree
- Mystic Water: Held by the gift Castform in the Weather Institute
- Never-Melt Ice: Shoal Cave ice room (low tide)
- Poison Barb: Held by wild Cacnea (5% chance) (Route 111)
- Sharp Beak: Held by wild Doduo and wild Dodrio (5% chance) (Safari Zone)
- Silk Scarf: Dewford Town guy in the house north of the port
- Silver Powder: Route 120, Bug Maniac Jeffrey - held by lvl 37 Masquerain
- Soft Sand: Route 109 from tuber in the south / Held by wild Trapinch (5% chance) (Route 111)
- Spell Tag: Held by wild Duskull (Mt. Pyre), wild Shuppet (Routes 121 and 123, Mt. Pyre), and wild Banette (Sky Pillar) (5%)
- Twisted Spoon: Held by wild Abra (5% chance) (Route 116, Granite Cave)
Shoal Cave tides per Bulbapedia:
If the hour hand is in the "high" half of the clock face (9-12-3), Shoal Cave is in high tide. Conversely, if the hour hand is in the "low" half (3-6-9), Shoal Cave is in low tide.
field abilities (gen 3 only because that's my jam :P)
- arena trap: 1st party pokemon (even if fainted) doubles wild pokemon encounter rate
- compound eyes: 1st party pokemon (even if fainted) increases wild pokemon held item chance from 50%/5% to 60%/20%
- cute charm: 1st party pokemon (even if fainted) has 66,7% chance of opposite gender wild pokemon to appear if possible
- flame body: halves egg steps if in party
- hustle: 1st party pokemon (even if fainted) has 50% chance of the wild encounter to be the highest level possible
- hyper cutter: cut cuts grass in a bigger range if used by a pokemon with this ability
- illuminate: 1st party pokemon doubles encounter rate (does not affect rock smash rate)
- immunity: can't take poison damage outside of battle
- intimidate: 1st party pokemon (even if fainted) has 50% chance of preventing a random wild encounter that would have happened if the wild pokemon would be at least 5 levels lower than the pokemon with this ability
- keen eye: 1st party pokemon (even if fainted) has 50% chance of preventing a random wild encounter that would have happened if the wild pokemon would be at least 5 levels lower than the pokemon with this ability
- lightning rod: 1st party pokemon (even if fainted) makes trainers registered with the pokenav's match call function call twice as often
- magma armor: halves egg steps if in party
- magnet pull: 1st party pokemon (even if fainted) has 50% chance of encountering a wild steel type if possible
- pickup: after winning a battle, the pokemon in the party with this ability has a 10% chance to generate an item to hold. pickup item tables below.
- pressure: 1st party pokemon (even if fainted) has 50% chance of the wild encounter to be the highest level possible
- sand veil: 1st party pokemon (even if fainted) reduces wild pokemon encounter rate by 50% in a sandstorm
- static: 1st party pokemon (even if fainted) makes trainers registered with the pokenav's match call function call twice as often
- stench: 1st party pokemon (even if fainted) reduces chance of wild pokemon encounters by 50%
- sticky hold: 1st party pokemon (even if fainted) makes bites occur more often while fishing
- suction cups: 1st party pokemon (even if fainted) makes bites occur more often while fishing
- swarm: 1st party pokemon increases the frequency of cries of wild pokemon being heard in the overworld
- synchronize: 1st party pokemon (even if fainted) has 50% chance for the wild pokemon encountered to be the same nature as the pokemon with this ability. doesn't work on stationary pokemon in emerald.
- vital spirit: 1st party pokemon (even if fainted) has 50% chance of the wild encounter to be the highest level possible
- white smoke: 1st party pokemon (even if fainted) reduces chance of wild pokemon encounters by 50%
note: these are all emerald onwards because ruby & sapphire didn't have field effects for abilities
pickup items
firered & leafgreen
15%: oran berry
10%: aspear berry, cheri berry, chesto berry, pecha berry, persim berry, rawst berry
5%: nugget, pp up, rare candy, tm10 (hidden power)
1%: belue berry, durin berry, pamtre berry, spelon berry, watmel berry
ruby & sapphire
30%: super potion
10%: ultra ball, full restore, full heal, nugget, revive, rare candy
5%: protein
4%: pp up
1%: king's rock
emerald
level 1-10:
30%: potion
10%: antidote, super potion, great ball, repel, escape rope, x attack
4%: full heal, ultra ball
1%: hyper potion, nugget
level 11-20:
30%: antidote
10%: super potion, great ball, repel, escape rope, x attack, full heal
4%: ultra ball, hyper potion
1%: nugget, king's rock
level 21-30:
30%: super potion
10%: great ball, repel, escape rope, x attack, full heal, ultra ball
4%: hyper potion, rare candy
1%: king's rock, full restore
level 31-40:
30%: great ball
10%: repel, escape rope, x attack, full heal, ultra ball, hyper potion
4%: rare candy, protein
1%: full restore, ether
level 41-50:
30%: repel
10%: escape rope, x attack, full heal, ultra ball, hyper potion, rare candy
4%: protein, revive
1%: ether, white herb
level 51-60:
30%: escape rope
10%: x attack, full heal, ultra ball, hyper potion, rare candy, protein
4%: revive, hp up
1%: white herb, tm44 (rest)
level 61-70:
30%: x attack
10%: full heal, ultra ball, hyper potion, rare candy, protein, revive
4%: hp up, full restore
1%: tm44 (rest), elixir
level 71-80:
30%: full heal
10%: ultra ball, hyper potion, rare candy, protein, revive, hp up
4%: full restore, max revive
1%: elixir, tm01 (focus punch)
level 81-90:
30%: ultra ball
10%: hyper potion, rare candy, protein, revive, hp up, full restore
4%: max revive, pp up
1%: tm01 (focus punch), leftovers
level 91-100:
30%: hyper potion
10%: rare candy, protein, revive, hp up, full restore, max revive
4%: pp up, max elixir
1%: leftovers, tm26 (earthquake)